![]() If my lightning-element priest uses his special orb attack, it’ll do minimal damage but shift this metal enemy’s affinity to lightning too. ![]() With the element wheel, you have to consider each attack carefully. Moreover, without that elements wheel, there would be no reason for the ability to pause combat to queue up movement and attacks. So before a mission, you’re balancing the heroes’ abilities against their place on this wheel. This is crucial, because each hero has an affinity too, as do all their attacks, and the five elements (water, fire, metal, nature and lightning) are arranged in a wheel, with each element being weak to the one counter-clockwise and strong against the one clockwise. On this screen, you also get a preview of how the enemies’ ‘elements’ stack up in this mission. The three starting heroes are pretty traditional roleplay types-a monk, a knight, an archer-and you unlock two more very early in the campaign. Once you’ve chosen your mission for the day, you get a small briefing screen, where you select your heroes, pick out four powers from any you’ve unlocked, and choose up to four item stacks to take in with you. So a quarry might produce the metal resource, but will produce less if there’s another quarry in the same district. Each building also produces resources, which you feed into gadgets, equipment and potions for the heroes. Each building also reinforces or interferes with other buildings in the neighbourhood, making expansion feel like a small puzzle game. You can unlock districts with different specialities that house a small number of buildings. Also it's probably best to get to day three through the initial prologue tutorial before you begin to use the options below.Tied into this, there’s a small town-building metagame at your capital, which is the nearest it gets to Settlers games of yore. is to create and then demolish certain types of buildings and then try the options.Īs always, it's best to make saves before using options in case you get too many of a resource or the game is affected in ways you didn't intend. This trainer was nearly impossible to make, so please use as directed and understand that we cannot make the options any easier to use.Īnother method for certain resources, workers, etc. It may take several tries and make sure you have at least enough of the item such that when you trade or use it that there is at least one left over. You may have to USE or SELL the item again or go to the NEXT DAY to see that the item has increased. Basically if you USE an item or have TRADED and item and STILL HAVE AT LEAST ONE OF THE ITEM REMAINING, then press the option key right after the change and the trainer will try to give you more of the item. The best place to attempt these options is once you have a MERCHANT HALL created. You can walk right up to them and kill them without them reacting to you.įor the following options to work, they are best used RIGHT AFTER you have SPENT some of the item or GAINED some of the item. Numpad 1: Invisible Party - while in the combat portion of the game, toggle this on, and while on the enemies and many AI controlled characters are oblivious to your party members. Also many of these options are best used further in the game when you have a Merchant's Hall. ![]() Launch the trainer first, then launch the Game and then Press F1 at the Main Menu.īefore using the options, make sure you SAVE the game.
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